Fantasy Country Name Generator

Kingdoms, empires and island realms, from Valdheim to the Corvium Empire.

Name Format

Press Generate Names for 8 fantasy country names.

Tap a name to copy it, or the bookmark to keep it.

black shadow = tap it

Example Fantasy Country Names

A few names this generator came up with. Tap one to copy it, or press "Generate Names" above for more.

Any style · Name only

  • Grathrak
  • Aeranor
  • Kardun
  • Lucantia

Elvish and flowing · Name only

  • Celorin
  • Aerwen
  • Talion
  • Faldor

Northern and Norse · Name only

  • Steinmo
  • Torvheim
  • Sigland
  • Ostrike

Imperial and Latin · With a title

  • The Most Serene Republic of Octavica
  • The Valora Empire
  • The Republic of Aureria
  • The Octavaria Empire

Old English kingdoms · With a title

  • Kingdom of Beornwick
  • Kingdom of Aethelmark
  • The Marches of Ecgshire
  • Grand Duchy of Leofwold

Dark and dangerous · With a title

  • The Dread Realm of Uruun
  • The Grathzar Imperium
  • The Dread Realm of Noctgar
  • The Dread Realm of Neketh

How the Fantasy Country Name Generator Works

It works from 1,136 names and name parts, which combine into over 5,600 possible results.

The choices:

  • Style: Any style, Elvish and flowing, Northern and Norse, Imperial and Latin, Old English kingdoms, Dark and dangerous, Islands and the sea.
  • Name Format:
    • Name only, e.g. Arvara
    • With a title, e.g. Principality of Eadmark

Each press gives you 8 names. "Show 8 more" adds 8 you haven't seen yet. Once you've seen them all, "Start again" shuffles the whole list again.

A good fantasy country name tells you who lives there before anyone speaks: Mirlond sounds elvish, Valdheim Norse, Corvium like an empire with roads and legions. This fantasy country name generator builds names in six styles, each from the sounds of a real or imagined language, and can add a title to match: a kingdom, a grand duchy, a dread dominion.

Ten good fantasy country names

All ten came from the generator, from each of its six styles:

  • Kingdom of Kvarheim: -heim is Norse for home, as in Jotunheim.
  • The Ravnheim Jarldoms: ravn is raven in Danish and Norwegian, and a jarldom is ruled by a jarl.
  • Kingdom of Lorlond: -lond means haven in Tolkien's Elvish, as in Mithlond, the Grey Havens.
  • The Woodland Realm of Nimthil: soft, flowing sounds for an elven forest kingdom.
  • The Most Serene Republic of Aquilalis: Venice called itself the Most Serene Republic, and aquila is Latin for eagle.
  • Kingdom of Wulfwold: Old English wulf, wolf, and wold, forest or high ground, as in the Cotswolds.
  • The Marches of Aethelwick: a march is a borderland, and aethel is Old English for noble.
  • The Black Throne of Grathkhal: hard sounds and a grim title for the enemy across the mountains.
  • The Thalassocracy of Brisinn: a thalassocracy is a state whose power is at sea, from the Greek thalassa.
  • Kingdom of the Isles of Halwen: an island kingdom with a gentle, Welsh-sounding name.

How real countries got their names

Most real country names come from one of four places, and fantasy names can use the same ones:

  • A people. England is the land of the Angles; France is named after the Franks. Denmark is "the march of the Danes", mark meaning a border land.
  • The land itself. The Netherlands are the low lands, Montenegro the black mountain, Iceland just what it says.
  • Something precious. Argentina comes from the Latin argentum, silver, which explorers hoped to find there.
  • A person. Bolivia is named after Simón Bolívar, the Philippines after Philip II of Spain.

Tolkien worked the same way in Elvish: Gondor means "stone-land" and Mordor "black land".

Six styles

  • Elvish and flowing: soft sounds and endings like -dor (land), -lond (haven) and -wen. Celanor, Silwen.
  • Northern and Norse: endings from the Scandinavian languages. -heim is home or world (Norse myth has Jotunheim and Vanaheim), -gard an enclosure (Midgard, Asgard), -rike a realm, -vik a bay. Skarvik, Ravnholm.
  • Imperial and Latin: Roman names ended in -ia (Gallia, Britannia, Hispania), and these follow suit. Severica, Aurenna, Corvium.
  • Old English kingdoms: before England, there were Wessex, Mercia and Northumbria. These use Anglo-Saxon name parts like aelf (elf), wulf and beorn (warrior). Aelfwold, Wulfmarch.
  • Dark and dangerous: hard consonants and growling endings for the enemy across the mountains. Drakgrim, Nekoth, Malkhal.
  • Islands and the sea: island words like -holm and -ey, and -ennis, which echoes the Welsh ynys and Cornish enys, both "island". Gwynholm, Tolennis.

Kingdom, empire or republic?

Choose "With a title" and the name comes with a form of government, which says a lot about the place:

  • Kingdom and High Kingdom: one crown, or a king over other kings.
  • Empire and Imperium: rule over other peoples, usually won by conquest.
  • Grand Duchy and Principality: smaller states, often squeezed between bigger ones.
  • Marches: border country, held by lords whose job is to keep the neighbours out.
  • Jarldoms and Thanes: a land of chieftains rather than a single throne.
  • Most Serene Republic: the title of Venice, a merchant state run by its rich families.
  • Thalassocracy: from the Greek for "sea power", a realm whose strength is its fleet rather than its land.

Fitting a country onto your map

  • Make neighbours sound different. A Norse-sounding kingdom next to a Latin empire tells the reader at once that these are two peoples, and probably old enemies.
  • Match the towns. A country's towns should share its sound. Use the Fantasy Town Name Generator for English-style towns, and keep a few syllables from the country name for its capital.
  • Give it another name. Countries rarely call themselves what their neighbours call them: Germany is Deutschland to Germans and Allemagne to the French. One country with two names is cheap and very convincing worldbuilding.
  • Say the adjective. You'll write about its people more than the country, so check how the name sounds with -ian, -ish or -er on the end before you settle on it.

It works whatever your world calls them: a kingdom, nation, realm, land or empire, from a small duchy on the coast to an empire that covers half the map.

For infernal kingdoms and hell planes, try the Demon Realm Name Generator; for modern made-up countries, the Fictional Country Name Generator.

For a realm that's more than one country, try the Empire Name Generator, and for the whole map, the Continent and World name generators.

Frequently Asked Questions

Are these names from Tolkien or Game of Thrones?
No. They're built from sounds in the style of each language, and famous fictional and real country names that the parts happen to make are left out. Middle-earth is a model for the elvish style, but the names are new.
What's the difference between the styles?
Each uses the sounds of a different language: flowing elvish names, Norse names ending in -heim and -gard, Latin names ending in -ia and -ium, Old English kingdoms like Mercia, harsh names for dark lands, and island names ending in -holm and -ey.
Can I use it as a kingdom name generator?
Yes. Choose "With a title" to get kingdoms, empires, grand duchies and more, or use a name on its own and add your own title. The style decides how the kingdom sounds; the title decides how it is ruled.
How do I name the people of a fantasy country?
Add an ending and say it aloud: -ian (Severican), -er (Valdheimer), -ish (Aelfwoldish) or -i (Nekothi). Pick whichever is easiest to say, and use it consistently.
Can I use these names in D&D or my book?
Yes, they're free to use and you don't need to credit the site.
How do you make country names for a fantasy world?
Real countries are usually named after a people (England, the land of the Angles), a ruler or a feature of the land. Pick a sound for each kingdom, nation, realm or empire, give it a title that says how it's ruled, and keep neighbouring lands related but different.

More Places Name Generators

Free to use, no credit needed. If you're naming a business, brand, band or product, check the name isn't already taken or trademarked first.