Good dungeon names tell the players what they're walking into before they light the first torch: a crypt, a mine, a wizard's tower gone wrong. This dungeon name generator makes names for D&D and other fantasy games in eight kinds, from crypts and goblin caves to wizard's lairs and shifting mazes, and can add a one-line hook to get the adventure started.
Eight good dungeon names
All eight came from the generator:
- The Mouldering Ossuary of the Silent Order: a crypt with a backstory in the name.
- The Webbed Hollows: a cave that warns the players about spiders.
- The Siege-Scarred Castle: a ruined fortress whose name tells you what happened.
- Oswin's Folly: a wizard's lair where "a failed experiment has fused two rooms and their occupants".
- The Drowned Fane of the Spider Mother: a fane is an old word for a temple.
- The Singing Iron Workings: a mine with something strange in it.
- The Old Greymarket Storm Drains: an under-the-city dungeon named like a real place.
- The Maze That Breathes: a labyrinth with a name that makes players nervous.
What makes a dungeon name work
The word itself has moved. Dungeon comes from the Old French donjon, the great tower or keep of a castle, and only later came to mean the cells underneath. Since D&D was published in 1974, it has meant any place full of monsters and treasure, from a tomb to a sewer.
- Say what it is. Catacombs, Ossuary, Warrens, Workings, Cisterns: the kind of place tells players what to expect.
- Add one detail. Moss-Grown, Bone-Strewn, Smoke-Stained: an adjective is a description the players hear before they arrive.
- Name it after someone for a lair or a tomb: Morwenna's Puzzle-House, The Pale Crypt of Nerith.
The eight kinds use real words for each place: an ossuary holds bones, an undercroft is the vaulted cellar under a church, an adit is the level entrance to a mine, and firedamp was the miners' name for explosive gas. Choose With a DM hook for a one-line reason to go in, like The Pit of Orvane: The local troll is reasonable, but only if you bring cheese.
Running your dungeon
- Use the hook as the rumour the players hear in the tavern, then decide whether it's true.
- Name the rooms too. A dungeon with a Bell Room and a Drowned Stair is easier to map and remember.
- Link it to the world above. A mine belongs to a town; a crypt belongs to a family; a ruin belonged to someone's castle.
For the castle the ruin used to be, try the Castle Name Generator. For whoever gives the players the job, the NPC Name Generator makes a name, a job and a quirk. For every race and class, see all the D&D name generators.
For more, see all the world-building name generators.