How to Name Mythical Creatures

A good mythical creature name tells you what the creature is, what it does, or what people fear about it. The old myths named their monsters that way, and the same habits still work for a dragon in your story or a griffin in your game.

Most creature names are descriptions

Strip a mythical creature's name back to its roots and you usually find a plain description:

  • Dragon comes from the Greek drakōn, a serpent.
  • Hydra is Greek for a water snake.
  • Unicorn is from the Latin unicornis, "one horn".
  • Basilisk is from the Greek basiliskos, "little king", after the crown-like mark it was said to have.
  • Wyvern comes through Old French from the word for a viper.
  • Manticore reached Greek from an old Persian word usually translated "man-eater".

That's worth remembering when you invent a creature of your own. A name that says what it is, in an old or borrowed language, will feel more mythical than a string of impressive sounds.

Species names and personal names

Decide early whether you're naming a kind of creature or one particular creature. They work differently.

  • A species name is what everyone calls them: griffin, wyvern, kraken. Invented species names are usually short and descriptive, like the old ones above.
  • A personal name belongs to one creature, usually a famous or dangerous one. Myth gives names to individuals that matter: Fafnir, the dragon Sigurd killed in Norse legend, has a name; most dragons in the background don't.

A good rule: if the heroes will meet it, talk about it or fight it, it deserves a personal name. Our generators give you both halves: Kalderyn is a frost dragon's name from the Dragon Name Generator, while Lapidarius, from the Latin for stone, suits a basilisk that turns its victims to stone (try the Basilisk Name Generator).

Epithets: what people call it

The most memorable creature names often aren't names at all but titles, given by the people who fear them. Old English poets did this with kennings, calling the sea the hronrād, "whale-road". Creatures earn the same kind of nickname.

  • What it did: Djupvar, Terror of the Fleet or Vagnar the Many-Armed from the Kraken Name Generator.
  • What it looks like: Vharorvax the Sun-Scorched, a fire dragon.
  • What it guards: Valeria Goldwing of the Golden Hoard, a griffin from the Griffin Name Generator, in the old tradition of griffins guarding gold.
  • What it asks: Mermose the Riddler, a sphinx from the Sphinx Name Generator.

Give your creature a short name and an epithet, and let the characters in your story use whichever fits the moment.

Naming a creature for a story or game

In a story, a creature usually has more than one name, depending on who's talking about it. Working those out in advance makes your world feel lived in.

  • The local name is what villagers call it, usually plain and a little afraid: the Grey Giant, the Old Worm, the thing in the mere. A cave it lives in becomes The Caves of the Grey Giant.
  • The scholarly name is what a wizard or a bestiary calls it, often in Latin or Greek: the basilisk Lapidarius, or the hydra Thalassia of the Old Reservoir.
  • The personal name is what it calls itself, if it can speak. Dragons in fantasy often have one, and learning it can be a turning point in the plot.
  • The title is what its reputation has earned: Tenebrorn, Lord of Nightmares or Myrkugrim, Lord of the Night Roads, both shadow dragons.

Heraldry gives you one more option. Coats of arms describe a creature by its colour, using old French words such as gules for red and or for gold, which is why the Wyvern Name Generator has heraldic names like The White Wyvern of the Downs. A creature on a banner is a creature a whole family has claimed.

In a game, give players the local name first and let them discover the others. The moment they learn what the scholars call it, or what it calls itself, is a reward.

Let the sound match the creature

  • Hard, heavy sounds (k, g, r, z, -ax, -or) suit monsters: dragons, krakens, trolls. Vharorvax sounds like something that eats sheep.
  • Soft, flowing sounds (l, s, n, open vowels) suit gentle or beautiful creatures: unicorns, nymphs, mermaids. Thalassia of the Old Reservoir, a hydra, borrows the Greek word for the sea.
  • Warm, bright sounds suit fire and light. The phoenix name Iskra Who Rises from Ash uses iskra, the Russian word for a spark.
  • Cute creatures can drop the old languages altogether: Little Cupcake is a perfectly good unicorn for a younger reader.

Say the name out loud. If it doesn't sound like the creature, change a letter or two until it does.

Naming the lair, and the places a creature leaves behind

A famous creature names the land around it. Britain is full of places tied to legends: Dragon Hill at Uffington is where St George is said to have killed his dragon, and Worm Hill in County Durham is where the Lambton Worm is said to have coiled itself. Your world can do the same.

  • Name the lair after the creature, the way locals would: Rockjaw's Hole or The Werewolf's Kitchen, from the lair style of the Cave Name Generator.
  • Use the right landscape word. A pot is a Yorkshire word for a pothole, so Manticore Pot sounds like a real cave with a bad reputation.
  • Add what you'll find there. Scald's Larder, guarded by a nest of hissing hatchlings tells players to come prepared.
  • Let the name outlive the creature. A hill can keep a dragon's name centuries after the dragon has gone, which is a good hook: is it really gone?

For bigger lairs with rooms, traps and treasure, the Dungeon Name Generator has a lair style too.

Borrowing from living traditions

Greek and Norse monsters belong to old myths that nobody practises today, so you can borrow freely. Some creatures come from traditions that are still very much alive: the jinn of Islamic belief, the kitsune of Japanese folklore, the dragons of Chinese culture, where the dragon is a symbol of good fortune rather than a monster.

Using them is fine, and often makes a richer story, but it's worth doing with care. Learn what the creature means to the people whose tradition it is, use the names and ideas that fit that tradition, and avoid turning a sacred or respected figure into a joke. Our Chinese Dragon, Kitsune and Genie name generators explain the background on each page.

A quick way to name a creature

  1. Decide what it is: a species, or one famous individual.
  2. Pick a language for the root: Greek or Latin for classical monsters, Norse for northern ones, plain English for folk creatures.
  3. Describe it: its shape, its home or its habit.
  4. Add an epithet if it has a reputation.
  5. Say it out loud and check it doesn't belong to a famous creature already.

For every creature in one place, see all the mythical creature name generators.

Try these name generators

Frequently Asked Questions

How do you name a mythical creature?
Describe it in an old or borrowed language, the way myth does: hydra means water snake and unicorn means one horn. For one particular creature, add a personal name and an epithet, like Vagnar the Many-Armed.
What's the difference between a creature's species name and its personal name?
The species name is what everyone calls the kind, like griffin or wyvern. A personal name belongs to one individual, usually the famous or dangerous one the heroes will meet.
Where do dragon names come from?
The word dragon comes from the Greek drakōn, a serpent. Individual dragons in myth, like Fafnir in Norse legend, have personal names; invented dragons often get a hard-sounding name and a title.
Can I use creatures from other cultures in my story?
Yes, with care. Learn what the creature means in its own tradition, especially for living ones like the jinn, kitsune or Chinese dragon, and avoid making a respected figure into a joke.
How do you name a monster's lair?
Name it the way locals would, after the creature and the kind of place: Rockjaw's Hole, The Werewolf's Kitchen. Add what's inside if you want to warn the heroes, like Scald's Larder, guarded by a nest of hissing hatchlings.